COBAL
Improving offline racing in Assetto Corsa
Race against AI cars at their sharpest.
No tuning, no per-track files: just race.
- 2.8× more side-by-side racing
- +83% more overtakes
- +0% hard contacts
COBAL is designed to increase engagement and fun by promoting closer and more sustained racing with AI opponents, and requires no tuning or configuration by the player.
Calibrated and currently available for the Barcelona circuit and the main Kunos GT3 cars. Many more features, circuits, and cars to come, chosen by the community.
COBAL in action: choose a clip captured in Assetto Corsa
Choose a clip
About
My name is Thomas Brauer, and I develop COBAL with the goal of making offline races against AI drivers in Assetto Corsa as engaging and as fun as possible.
I am a computer scientist specializing in physics for virtual reality systems and artificial intelligence. I have been involved in sim racing since the early 1990s, and I have been an active Assetto Corsa player since its release.
COBAL is born of a love for original Assetto Corsa and its community. This project is my way of giving back, combining my research background with a long-standing passion for sim racing.